vaseo
3D Graphics
Showing posts with label
Older projects
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Showing posts with label
Older projects
.
Show all posts
Thursday, March 22, 2007
Buggy 2
school project for 36ZPG course
rewritten from scratch but never finished
quadtree for terrain frustum culling
logging and simple UI
source + binary
here
(~9.2MB)
Buggy
school project for 36V2B course
C++ Win32 OpenGL application
naive algorithm for terrain rendering from height-map
simple physics, frustum culling and collision detection
particle system for weather - rain, snow
source + binary
here
(~1.1MB)
Monday, March 19, 2007
3D Maze
school project for 36V1B course
first 3D attempt - simple Win32 C++ OpenGL application
go through a maze and find an exit to the next level
time limited top view for better orientation
source + binary
here
(~1.9MB)
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vaseo
Prague, Czechia
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