- revised existing shading
- studied appropriate shading methods for geometry clipmaps
- implemented shading using normal maps computed on GPU (user can change normal map resolution)
- implemented 'on-the-fly' shading on GPU (2 possible ways of normal computation)
Next 2 weeks
- implement supersampled normals using both ways of shading
- try to make on-the-fly shading more effective
- study possible ways of synthesizing terrain on GPU
- modify existing clipmap code to enable reading height values from synthesized source, not only heightmap
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