Student: Václav Kyba kybav1@fel.cvut.cz
Supervisor: Jaroslav Křivánek xkrivanj@fel.cvut.cz
Extend existing geometry clipmap implementation done as a 36SEM project:
- optimize clipmap footprint locality for better vertex cache usage http://research.microsoft.com/~hoppe/tvc.pdf
- compare 3 different ways of shading the terrain - per-vertex (on-the-fly), per-pixel (normal map), blended (combination) http://www.robertwrose.com/cg/terrain/rose-geoclipmaps.pdf (pg.4)
- synthesize fractal detail of finer levels on GPU using appropriate function http://research.microsoft.com/~hoppe/gpugcm.pdf (pg.42) http://research.microsoft.com/~hoppe/geomclipmap.pdf (pg.6) http://wwwcg.in.tum.de/Research/data/Publications/vmv06.pdf
- number of synthesized clipmap levels can vary from 0 (height-map data only) to l-1 (only the coarsest level comes from height-map)
No comments:
Post a Comment