- school project for 36GS and 36SEM
- C++ Win32 Direct3D application
- terrain LOD algorithm based on geometric clipmaps, mainly on their GPU version
- very effective and promising algorithm for today's graphics hardware
- main aspects described in paper (czech) and presentation (czech)
- binary v1.03 here (~4.5MB)
Thursday, March 22, 2007
TerraD3D
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