Friday, March 30, 2007

36RSO Project progress 2

Last 2 weeks
  • revised existing shading
  • studied appropriate shading methods for geometry clipmaps
  • implemented shading using normal maps computed on GPU (user can change normal map resolution)
  • implemented 'on-the-fly' shading on GPU (2 possible ways of normal computation)

Next 2 weeks
  • implement supersampled normals using both ways of shading
  • try to make on-the-fly shading more effective
  • study possible ways of synthesizing terrain on GPU
  • modify existing clipmap code to enable reading height values from synthesized source, not only heightmap

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