Saturday, June 9, 2007

TerraD3D v1.10

Version 1.10 of TerraD3D project implementing GPU geometry clipmaps.
Synhtesization and shading changes described in older posts. Many framework changes. There are still some issues as always ;)

TerraD3D report (czech ~3.0MB)
36RSO presentation (czech ~8MB)
Video here (~7.1MB)

TerraD3D v1.10 binary here (~5MB)
TerraD3D v1.10 source here (~49kB)
Doxygen documentation

5 comments:

Anonymous said...

Nice demo, but what I really miss there is a counter of triangles drawn, fps counter and also possibility to switch to wireframe...

vaseo said...

Hello, FPS is in the upper right corner, you can also play with fps_refresh in console and you can see some statistics in log file when finished. Don't be surprised when the fps goes down too much, some parts of the code are not optimized.

Triangle counter is not implemented but there is a 'block' counter (debug window in lower right corner) and since all blocks (far or near) are of the same vertex number (default is 255 - see region_size in autoexec.cfg), you can easily get exact number of triangles. note: hmap.block_size is something different.

Wireframe is also possible, just switch on the console '~' (it shoud be on as default) and type wireframe 1 to turn it on or 0 for solid rendering.

vaseo said...

But you seem like you don't see any 'GUI' (console, window or fps) on the screen, is that it?

Kris Olhovsky said...

Both the source and binary links appear to have stopped working! :)

vaseo said...

It's not that they're not working, they're just an email link so if you want it you have to contact me :)