Thursday, March 22, 2007

TerraD3D

  • school project for 36GS and 36SEM
  • C++ Win32 Direct3D application
  • terrain LOD algorithm based on geometric clipmaps, mainly on their GPU version
  • very effective and promising algorithm for today's graphics hardware
  • main aspects described in paper (czech) and presentation (czech)
  • binary v1.03 here (~4.5MB)


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