Thursday, March 22, 2007

36RSO Project progress 1

Last 2 weeks
  • studied possible ways of mesh locality optimizations
  • implemented own way to generate triangle strips for regular grids (up to 400% higher framerate!)
  • compared with nVidia tristrip library (worse results due to the general use of this library)
Next 2 weeks
  • study of shading techniques for GPU clipmaps
  • revise existing shading and update to valid GPU per-pixel shading using normal maps
  • proper normal map update during clipmap shift on GPU
  • blend normals near boundary of clipmaps (same way as geometry blending)

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